![]() ![]() Sdk_path: StringProperty( name = "SDK Path", subtype = "FILE_PATH", update = sdk_path_update, default = "") reduce_dirs()ĭef html5_copy_path_update( self, context): reduce_dirs()ĭef android_apk_copy_update( self, context): reduce_dirs()ĭef android_sdk_path_update( self, context): reduce_dirs()ĭef renderdoc_path_update( self, context): or ipĬlass ArmoryAddonPreferences( AddonPreferences): get( 'link_web_server', ' def set_link_web_server( self, value): * from '(.*armory.py)' into", clipboard, re. # If armory was installed multiple times in this session, select_all( override, action = 'SELECT')Ĭlipboard = bpy. # called after each registration, not afterĪddon_prefs = preferences. # Do not overwrite the SDK path (this method gets """Auto-detect the SDK path after Armory installation.""" # Keep the value of these globals after addon reload "description": "3D Game Engine for Blender",įrom bpy. "location": "Properties -> Render -> Armory Player", ![]()
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